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using CZGL.SystemInfo.Memory;
using System;
using System.Runtime.InteropServices;
namespace CZGL.SystemInfo
{
/// <summary>
///
/// </summary>
public partial class WindowsMemory
{
#if NET7_0_OR_GREATER
/// <summary>
/// 在内存超过 4 GB 的计算机上, GlobalMemoryStatus函数可能返回不正确的信息报告值 1 表示溢出。因此,应用程序应改用 GlobalMemoryStatusEx函数。
/// </summary>
/// <remarks>Windows XP [仅限桌面应用程序];最低支持服务器 Windows Server 2003 [仅限桌面应用程序]</remarks>
/// <param name="lpBuffer"></param>
[LibraryImport("Kernel32.dll", SetLastError = true)]
public static partial void GlobalMemoryStatus(ref MEMORYSTATUS lpBuffer);
/// <summary>
/// 检索有关系统当前使用物理和虚拟内存的信息
/// </summary>
/// <remarks><see href="https://docs.microsoft.com/zh-cn/windows/win32/api/sysinfoapi/nf-sysinfoapi-globalmemorystatusex"/></remarks>
/// <param name="lpBuffer"></param>
/// <returns></returns>
[LibraryImport("Kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static partial Boolean GlobalMemoryStatusEx(ref MemoryStatusExE lpBuffer);
#else
/// <summary>
/// 在内存超过 4 GB 的计算机上, GlobalMemoryStatus函数可能返回不正确的信息报告值 1 表示溢出。因此,应用程序应改用 GlobalMemoryStatusEx函数。
/// </summary>
/// <remarks>Windows XP [仅限桌面应用程序];最低支持服务器 Windows Server 2003 [仅限桌面应用程序]</remarks>
/// <param name="lpBuffer"></param>
[DllImport("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern void GlobalMemoryStatus(ref MEMORYSTATUS lpBuffer);
/// <summary>
/// 检索有关系统当前使用物理和虚拟内存的信息
/// </summary>
/// <remarks><see href="https://docs.microsoft.com/zh-cn/windows/win32/api/sysinfoapi/nf-sysinfoapi-globalmemorystatusex"/></remarks>
/// <param name="lpBuffer"></param>
/// <returns></returns>
[DllImport("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern Boolean GlobalMemoryStatusEx(ref MemoryStatusExE lpBuffer);
#endif
/// <summary>
///
/// </summary>
/// <returns></returns>
public static MemoryValue GetMemory()
{
// 检查 Windows 内核版本,是否为旧系统
if (Environment.OSVersion.Version.Major < 5)
{
// https://en.wikipedia.org/wiki/List_of_Microsoft_Windows_versions");
return default;
}
MemoryStatusExE memoryStatusEx = new MemoryStatusExE();
// 初始化结构的大小
memoryStatusEx.Init();
// 刷新值
if (!GlobalMemoryStatusEx(ref memoryStatusEx)) return default;
var TotalPhysicalMemory = memoryStatusEx.ullTotalPhys;
var AvailablePhysicalMemory = memoryStatusEx.ullAvailPhys;
var TotalVirtualMemory = memoryStatusEx.ullTotalVirtual;
var AvailableVirtualMemory = memoryStatusEx.ullAvailVirtual;
var UsedPercentage = memoryStatusEx.dwMemoryLoad;
return new MemoryValue(
TotalPhysicalMemory,
AvailablePhysicalMemory,
UsedPercentage,
TotalVirtualMemory,
AvailableVirtualMemory);
}
}
}